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script ideasJust some ideas for python scripts I may like to write for use in Blender 3D. Things I've noticed during productions. Animate in reverseAt times you have multiple systems working on rendering a single sequence of images, without knowing how long each might take. So if you let one run the frames in reverse order... they might overlap, but you'll be done quicker. Just a quicky that might be usefull. Restride walkcycleWhen working on things like walkcycles at times you might have a nice cycle but find out the character is just not covering enough ground (or too much) in a single loop. It's easy enough to calculate how much further you have to travel per frame. except of course you first have to check every frame to see if for instance a foot is on the ground. In such a case there will be multiple identical location keys... in this case you only recalculate the first key. Then you copy that key to the next instance. Optimise sceneIt would be nice to have a script that automaticly moves anything that's off camera to a new temporary scene before render. Then after the render it puts it back. The issue of course is finding everything. What happens with dupligroups? Linked objects? Reflections? Harder than I think right now to realise, but doable for simple scenes surely.
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Japanese proverb
Kabe ni mimi ari shouji ni me ari The walls have ears, the paper doors have eyes |