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pivot constraint
This script helps you to use a bone in an armature as an animated pivot point. DownloadsRequirementsThis script is written for blender versions newer than 2.45 Loading the script
If you don't know how to use scripts read this page. Setting up your rig for the script
You will basicly need 2 bones for the script to work.
Assigning the script
You have to have the script open in blender to be able to assign it.
Now you can select the bone you want to assign the script to andOadd a script constraint.
Options
If you click on Options you will get a small popup with one setting.
Animating with the pivot setup
The idea is that now you have your pivot bone, you don't need to animate/rotate/move your foot bone anymore. All you use is the pivot bone, and/or the parent(s) of the foot/pivot bones. If you're not carefull you can make some really strange things happen, but I purposely left everything simple (script wise). This way it's up to you to make it usefull ;) That's all
It can be a bit tricky to get the hang of this functionality, but I'm sure it'll prove usefull to some. |
Russian proverb
Za odnovo bitogo dvukh nebityh dayut In exchange for a beaten one they give two unbeaten ones |